thd777 opened this issue on Oct 12, 2010 · 52 posts
3DNeo posted Fri, 15 October 2010 at 4:55 AM
Quote - > Quote - Also, it seems that poser import works nicely now, at least for a static mesh (didn't try animation). I imported Stephanie 4 + clothing + hair from Poser Pro 2010 (selecting the latest smith micro SDK in vue drop down) and the result in vue was perfect :) The ability to resize the textures on import is also a very nice one :)
And another good new, after 3 hours no crash :)
Yes, the texture handling is an amazing improvement. I can throw the resizing step in ACDsee out of my work-flow now. You can not only resize all maps during import you can also down-sample each map individually after import. There is also an option to copy all maps to a specified folder. This is really great. No problems here either so far. I noticed that the openGL demands have gone up again. My trusty old Nvidia Quadro FX 4000 which was running 8.5 nicely has become quite slow, but it is still very solid. Fortunately, I have a new system with a GTX 460 coming in a few days...
Ciao
TD
I will do some extensive testing on this too and find out if the Poser Shader Tree issues and others I was working with e-on with for fixing are now OK or improved. When I was assigned a tech to work with by e-on, Neil was the one I was working with and said it would require a big change to the Smith Micro SDK and he reported 5 major problems I found with it. These ranged from the Poser Shader Tree not working as it should (even though it appeared to but failed with specific nodes) to resizing on import issues, OOM errors at random times and lack of Poser Pro support. So, here's hoping some of this is now fixed by Smith Micro and e-on as it made Vue unusable for what I do with it mostly.
I will post results of my testing in a separate thread in this forum area once completed.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.