Diogenes opened this issue on Oct 15, 2010 ยท 12 posts
Diogenes posted Fri, 15 October 2010 at 10:41 AM
Hi Timberwolf,
Ya it gets really insane when you start combining morphs for different joint rotations. That is what I am doing now with my figure. Getting the X rotation and its JCM morph to work with the Z rotation and its JCM morph on the thighs was pretty frustrating. Just for the two thighs and a couple of rotations on the shoulders it has taken me almost a month now to work out the Morphs so the work well together. The rigging of course has alot to do with being able to get the morphs to cooperate.
I leave a little slack between the falloff zones, in certain places and keep it tight in others to accomodate the JCMs I want to put in. But its still a bear..
You can understand my horror when I noticed my error with the wrong OBJ. I was about to just quit and give it up.
I have seen many a thread in this forum in the past asking how to load morphs onto a figure when the vertice order was off, In the past you could sometimes reorder the vertices with kaweckis morpher, IF and ONLY IF you had the same number of vertices in the two objects. In this case in the past it would have been a total disaster because not only was the vertice ordering off, the two OBJ's did not even have the same number of vertices.
cheers.