Schecterman opened this issue on Oct 16, 2010 ยท 5 posts
cspear posted Sat, 16 October 2010 at 5:03 AM
Firefly loads and optimises the textures which, on a complex scene, can take a while. This is RAM rather than CPU intensive.
Why are you using depth-mapped shadows? Raytraced are better.
Precalculating IDL and rendering should both use your CPU at close to 100% on every thread on every core.
What kind of quad-core CPU do you have? What is the bucket size set to?
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