guslaw opened this issue on Oct 18, 2010 ยท 3 posts
cspear posted Mon, 18 October 2010 at 8:45 AM
Make sure transparency is set to 1 (obviously). Then make sure that transp. edge and falloff are at zero.
In this case it looks like the relevant area is picking up one or more of ambient, specular, translucence, alt diffuse, alt specular (etc) but these should be at zero. The mask you already made could be inverted to restrict those things only to the visible material.
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