Forum: Poser - OFFICIAL


Subject: High resolution, no makeup, non-compressed image maps for V4?

Schecterman opened this issue on Oct 20, 2010 · 31 posts


Schecterman posted Wed, 20 October 2010 at 6:11 PM

Quote - I guess hand-painting texture sets to release them for V4 is a silly idea then? I'd hate to find out I've been wasting my time. Tell me someone would appreciate my work, and be able to get it. I've been hammering out the kinks for a month or so now.

Eventually I'll release a complete set of my "character builder". Color maps, bump maps, specular control maps, displacement controllers for features, etc. Just tell me you wouldn't turn away from it just because it's a jpg. If you have to edit my skin, I didn't do it right the first time. I use a modular approach to my textures. when I want to add something to a character, I just add it IN poser. My skin map looks rather plain, so it's small. My tattoos are just tattoos so they are also small. The "beauty mark" I put on my character is a separate image, so it's really tiny.

Sorry about the rant, I just get very fired up when people talk about "high-res" textures.  Every time I get my hands on a so-called high-res texture, I wind up editing the dogsnot out of it. So now I have ONE that I modify in poser. I'm deleting all the ones I've collected over the years.

You're missing the point, I think.
It's not a question of whether or not something is good or even great, it's the fact that I want what I want and I don't just buy other peopel's stuff when I can make almost everything I need by myself.

Except for human textures, that is. (Well, human models too)
I've bought some high quality human textures, but I don't have the patience to Photoshop them onto a UV map. I've done it partially, but it just bores me to death.
On the other hand, I LOVE to paint in 3D, and I just want some high quality, non-compressed pre-mapped textures as a base.

So yeah, I would edit your skin, but not becasue it wasn't good, but because it wouldn't be unique unless I did. And I wouldn't enjoy using it as much, because to me, buying a texture package is just the first step towards creating a new character. I never just apply and render and call it done.

I wasn't intending to come across as hostile towards the texture merchants here, just hoping someone had what I was looking for. ;-)

...