Schecterman opened this issue on Oct 20, 2010 · 31 posts
Schecterman posted Thu, 21 October 2010 at 11:01 PM
I've long understood what causes the visible seams, which is something I learned when baking textures to a UV map with other software, that you have to extend past the seams slightly.
But why exactly do Poser texture makers use 4000x4000 for example, while the whole rest of the CG industry uses 4096, 2048, and so on up or down the line?
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