AnAardvark opened this issue on Oct 21, 2010 · 10 posts
RobynsVeil posted Fri, 22 October 2010 at 3:16 AM
Not to hijack your thread, AnAardvark, but I can't help but notice that more and more people are starting to use VSS for what it actually is - a shader distribution system - instead of focussing on the incredibly fine skin shader (PR3) that comes with it. Bagginsbill might actually be encouraged at some point - seeing this shift as well - to bring out the next version of VSS.
His latest version of Matmatic is nothing short of mind-boggling in terms of usefulness. This tool used together with VSS makes for a very formidable materials management and creation system, even for people like me who flounder in the science of materials.
Not making any sort of request or anything here, BB... just an observation. It must be encouraging to you to finally see your tools come into their own. There's simply nothing like them!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]