Schecterman opened this issue on Oct 20, 2010 · 31 posts
RobynsVeil posted Fri, 22 October 2010 at 5:26 AM
Quote - I've long understood what causes the visible seams, which is something I learned when baking textures to a UV map with other software, that you have to extend past the seams slightly.
Well, I didn't. Thanks for the detailed explanation, Bagginsbill.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]