AnAardvark opened this issue on Oct 21, 2010 ยท 10 posts
Paul_Position posted Fri, 22 October 2010 at 5:36 PM
VSS 's default skin shader, tweaked as you like, is also a great equalizer for using characters from different artisans. Keeps the texture maps, most of them anyway, but distributes its shader, which gives a semblance of cohesion to groups of characters who'd sometimes look like they came from different extra-terrestrial species, so different they are - in skin complexion - from each other. :D