estherau opened this issue on Sep 25, 2010 · 298 posts
vilters posted Sat, 23 October 2010 at 4:44 PM
Well, allow me to add 1 cent, and one cent only.
How about some real nice LOW and MEDIUM poly models for animators?
Very usefull for animations, cloth room, low end machines etc??
A very Simple mapping layout with one 4096x4096 map?
As few material groups as possible.
Something around 10K poly's.
OR???
A Low, a Medium, And a High Poly model that are compatible.
Take the Low Poly head, morph it, subdevide it, and the morph works on the medium poly obj.
Subdevide it again, and it works on the High poly obj.
Alyson was initially build like this, but the compatibility was lost somewhere..
How about an evolution of the hair room.
The current one is not very user friendly (and I am being very polite with this expression :-) )
A build-in UV mapper?
A build in 3D modeler => Something simple and basic like Anim8or.
Morph brush is OK, but to spawn a full body morph each and every time?
A cleaned-up installer file.
The current one spaws a mix of obj, obz, cr2 and crz, etc... on my hard disk.
Keep everything alphabetical, and use meaingfull names.
Eyes 1, Eyes 2, Eyes 3, etc....
breasts&, breasts2.....
Most of these are just some practical changes that make fife easy.
Oh, yeah, the most important: A pre-view window that pre-views what will be rendered..+/- would be fine, thanks.
Best of greetings, Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!