Schecterman opened this issue on Oct 23, 2010 · 10 posts
Schecterman posted Sat, 23 October 2010 at 9:06 PM
This screenshot shows all the texture group's UVs moved around by exact increments to either positive or negative tiles. Now I have a set of UVs that Mudbox and presumably ZBrush can deal with. I've tried it in Mudbox and know that it works. I would assume it would work in ZBrush too, but I consider that a waste of time since while ZBrush's poly painting is great, it sucks for regular painting on a UV map, IMO.
But what does that do to V4 in Poser?
Nothing. Poser can handle multiple tiles too, at least Poser Pro 2010 can. I thought at first I might have to tell Poser the exact coordinates of each tile for each surface, but no - since they're all moved exactly 1,2, -1,-2 and so on, Poser treats each tile as if it were in 0-1 like normal.
Very cool of Poser to do that. :-)
...to be continued...
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