incantrix opened this issue on Oct 24, 2010 · 55 posts
Schecterman posted Sun, 24 October 2010 at 8:23 AM
The fact that it's 64 bit is really what interested me the most. I tend to make very large scenes with lots of high res textures and props and can get up to 5 GB of RAM or more pretty quickly, so 64 bit makes a huge difference. Of course that doesn't mean anything unless you have a 64 bit machine and OS.
That and the GC like RobynsVeil already mentioned.
Another huge thing though is the ability to load a full body morph in one shot through the figure's OBJ file. That's an amazing feature and a huge time-saver.
There are probably other features I'm overlooking. I can't use the Poser Fusion since they don't have a Softimage version, but that would be a decent pro feature for some people. Well, it would be if it had reasonable translations of Poser's materials into Mental Ray materials. As it is all it does is create a Blinn shader and apply textures, and no "pro" Maya user rendering with Mental Ray is going to be happy with that, but at least it enables one to get the figures and poses and animnation in there.
Which reminds me, there ought to be a Softimage version of Poser Fusion. ;-)
To answer your questions though, I think the library is great. I don't have any problems with it and don't understand why others do. I do understand why some people might not like it. I didn't like it at first but gave it a chance and now I love it. It really is an enormous improvement over the old way.
Since you don't have a 64 bit PC, and unless GC, Poser Fusion, and the other features like FBM loading are important to you, might as well just go with Poser 8.
...