JasonWynngard opened this issue on Oct 23, 2010 · 37 posts
JasonWynngard posted Sun, 24 October 2010 at 10:01 AM
Quote - How are you unzipping? Unless you are very unlucky in the items you download most things should be set, so all you need to do is merge the Runtime from the zip into your main Runtime. It can be a bit tricky if you are on a Mac, and if you want to unpack t a temporary folder for testing, and of course some items will contain errors - but having the thing in an exe doesn't offer any guarantees against that.
I'm PC. I use Smith Micro's StuffIt. Not sure what you mean by merge the runtime. Example of what I mean below and in a way I hope it doesn't give away the artist as I'm not here to cause grief for anybody.
..:runtime;geometries:(artist name):(content pack name):
a3(name).obj
.obj list continues with about 30 items
..:runtime;libraries:character:(content pack name):
A3-Boot.cr2
.cr2 and .png list continues with about 50 items and so on.
Now the above is from a print of the .txt file but I assure you in the actual unzips that I extract to a temporary folder I call "LOOKSEE the files come out mixed. For example I will see some .obj files listed with .png and .cr2 files meant for diffrent directories. So when you say merge runtime, I honestly don't know what you mean. Do I see a runtime file in the list somewhere? NO but I did see .txt, license, and product files.
And once more, my original question about incorporating .exe files that loaded material into their specific directories was answered. There was a vote and the majority said thanks but no thanks. The majority has spoken and I for one am not contesting it though I'd have voted very differently.