Forum: DAZ|Studio


Subject: Daz studio and hexagon

angiexx2 opened this issue on Oct 24, 2010 · 7 posts


tokejr posted Sun, 24 October 2010 at 4:37 PM

Quote - No I didnt I saved the obj file in hex first am learning how to model at the moment
and none of the tutorials have found have shown how to export properly just to export as a object they say to save the object first, then to uv map in hex they dont even say how to save a uv map in hex

 

Thank you will give that try

So I take it I uv map it then do I save the uvmap in hex then save the object file ?

Thank you

 

So many tutorials dont give beginners a fighting chance to just follow them they arent detailed enough

 

You don't HAVE to save the UV map from Hex.  Just create the UV map.  I still open the obj in UVMapper because I get much larger and better template files from UVM.  But, I do use Hexagon to UV map.  For some reason, I've just never been able to get a good map using UVMapper without first creating the seams in Hexagon.