Raddar opened this issue on Oct 24, 2010 · 9 posts
santicor posted Mon, 25 October 2010 at 12:06 PM
I can see U R using an existing rig from an existing figure. - - - to make a piece of clothing for this figure
So you have the "setup" object present ( the faux male organ) because you have groups in your clothing OBJ which do not match any of the names of the body parts of the character rig.
So fix that issue first, before trying to conform the clothing to the character - this is your second mentioned problem - the clothing does not move because you did not conform your clothing figure to the character figure after you left set up room.
if you fix your poly group names to make sure eveything is also named over in the character ....then you can leave setup room without that error warning, you wont see the male organ, and you will then be able to select FIGURE- CONFORM TO- " yourcharacter" you made the clothing for.
OH damn I just noticed this is a tail.... it looks like you are needing only a tail ?????
making this a conformer to a figure might not be your best bet .
going this way mean you will most likely want to have the HIP bone of the charcter be the HIP bone of the tail.
but then you might be hard pressed for the tail to have a nice string of bones for wavy tail movements.
I think you should make a stand alone tail figure with its own bone structure - ( again , see PHIL C tutorial video) and then parent this figure to the rearend part of the character. forget about ripping the characters rig and making a conformer.
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