pauljs75 opened this issue on Oct 22, 2010 ยท 19 posts
pauljs75 posted Tue, 26 October 2010 at 10:53 AM
I think my problem doesn't come from the toolset (UV'ing in Wings works perfectly fine), but rather because I like the charts laid out specifically so you don't need a 3D painting app to paint them. Because when the model moves on to the texture painting step, nothing is more annoying than having things scattered about willy-nilly or having random looking little bits where you can't figure out what the heck they are. So the UV'ing process (when I do it) involves cleaning up and placing everything to avoid that problem.
Those using software that can paint in 3D most likely don't have this problem though, since you can get away with clicking auto-map and being done with it. (Software doesn't really care how it lays out a map other than minimizing stretching and things like that.) But those who would like to paint those same maps in a 2D app where you don't see the charts being painted projected on the correct surfaces may go insane. (Akin to dealing with one of those 1000 piece jigsaw puzzles where the whole thing is one solid color.)
Your friendly neighborhood Wings3D nut.
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