estherau opened this issue on Oct 26, 2010 · 37 posts
parkdalegardener posted Wed, 27 October 2010 at 11:57 AM
Quote - The problem is that when the hair is presented in a render resulting in one render pixel = many hair pixels, you have the need for the Multum In Parvo, Latin for much in a small space. Multum In Parvo is abbreviated "MIP" and thus we have the CG term MIP Mapping.
Cool.... I did not know that.