Diogenes opened this issue on Jan 06, 2010 · 722 posts
lkendall posted Thu, 28 October 2010 at 12:36 PM
phantom3D:
I would like to see a high-poly mesh with a rig that takes advantage of the new features in P8/PP2010.
Does the second skin need to have a high-poly mesh also?
If those things in the above Brad render are going to be a permenant feature, they will need to be rigged also. Otherwise they will (eventually) end up hanging down to Brad's knees.
LMK
Probably edited for spelling, grammer, punctuation, or typos.