Diogenes opened this issue on Jan 06, 2010 · 722 posts
Diogenes posted Thu, 28 October 2010 at 3:17 PM
Hi colorcurvature, Joel (how you been Joel?), lkendall,
coloecurvature: The problem there on the back of that figure was from not having the rig for the shoulder set up. It was a very old picture from a couple yers back I think. Glad you like the figure I have been using your script for all the morphs. I can even load morphs with it from the double poly second skin on to the single poly figure using the group setting. Its great!
Joel: Hi bud! Can I just rig the rigging prophet instead of being one? LOL. I've learned a thing or two of the rigging, but don't want to be no prophet, prophets dont get paid.
lkendall: Hi, how ya been? Busy I bet. The second skin is a feature. You can load the figure with it or not depending on if you are going to use it. It can also be loaded with different configurations depending on if you want just certain parts of the body with second skin or all of it. I am doing it that way because it is no good for straight renders, there is always a very slight shadow from the second skin on the edges of the figure in a straight render. But if you are using it for clothing or body hair or what not, you dont have that problem.
So no, the high poly figure does not need to have the second skin, but can if you wish. I really like the P-8 rigging on the high poly version. I have been working with it I can get many soft body deformations with it in addition to the straight JP bends. When it's done it will knock your socks off! It's a secret project (saving the best for last). But I am finishing up on the old school rigged figure now. It is low poly 19K if thats low.
cheers,
Mike.
EDIT: Forgot to add the "things" get replaced with a cod piece. I have them in just for morph loading , because they sometimes catch a piece of the leg bend morphs.