Ghostofmacbeth opened this issue on Oct 27, 2010 · 14 posts
bopperthijs posted Thu, 28 October 2010 at 4:17 PM
Ah, I see, That makes sense. I usually use dynamic hair only with human scullcaps, but with furry rodents and other animals I can see why you use a texture. I'm not sure the OP was referring to that. I've used a lot of dynamic hair, most made by Adorana, and I came to same conclusion that poser8 and poserpro2010 make look the hair very thin. I got better results by increasing the hair density of every hairgroup in the hair room. I also experienced that plugging a diffuse shader with a very dark haircolor in the ambient, next to a hair shader in the alternative diffuse shader, give very good results. The rendering of dynamic hair in poser8 and poserpro2010, in a combination with indirect lighting gives better and faster results than transmapped hair.
I only wish poser would have some tools to shape dynamic hair.
best regards,
Bopper.
-How can you improve things when you don't make mistakes?