Ridley5 opened this issue on Oct 29, 2010 · 18 posts
Schecterman posted Fri, 29 October 2010 at 6:50 AM
IMO, you're overall better off without ngons anyway. There are those who seem to have no problem with using them and even those who argue that they're just fine, but I'd have to disagree. For one thing they don't deform well and for another you always end up with poles that can mess pretty badly with sub-d and definitely with sculpting. In other apps that is.
Of course if your model is planned out with the idea of ngons in mind you can get away with it, but they still don't deform well. Fine for static objects though. But I still think everyone should use quads and use tris only when it's absolutely necessary and never use ngons. ;-)
The only good thing about tris is that they can't ever become non-planar. Except in the case of a degenerate triangle, but that's just an error. Quads can and do become non-planar easily, but ngons can quickly become a total non-planar nightmare.
Plus any 3D/Poser noob buying something made with ngons would likely have all kinds of problems the moment he tried to morph it and run off in a fit of hysteria demanding his money back and threatening to kill people. Could get ugly real quickly if they allowed ngons. ;-)
I would doubt that they have any immediate plans to improve Poser's handling of huge poly counts, but in its defense, it performs alot better than alot of the big boys, at least when manipulating objects. Rendering is a different story altogether though and Poser struggles and chokes where other apps don't even blink.
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