colorcurvature opened this issue on Oct 26, 2010 ยท 9 posts
aRtBee posted Fri, 29 October 2010 at 3:59 PM
I agree, and there are more obstacles to take. Like the fact that serious scenes in Poser and mainly Vue blow up to say 4Gb vertex/poly info before rendering kicks off. I shouldn't know how to put this into GPU's but exporting to COLADA sure is not the way.
But in the meantime I do hope that the technology will evolve, and the CUDA GPU's on the nVidia cards will get utilized by those render-intensive 3D engines.
In the meantime, Octane does have some advantages for realtime high quality rendering in various situations, like automotive commercials, architectural flyby's and hi-end gaming. And it does surpass OpenGL when 3d painting / texturing and 3D sculpting using a tablet (ZBrush style).
This makes it a good proof-of-concept. I like the concept, and enjoy the proof.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though