Forum: Poser - OFFICIAL


Subject: semi-ot: octane renderer

colorcurvature opened this issue on Oct 26, 2010 · 9 posts


TylerZambori posted Fri, 29 October 2010 at 5:23 PM

Quote - I agree, and there are more obstacles to take. Like the fact that serious scenes in Poser and mainly Vue blow up to say 4Gb vertex/poly info before rendering kicks off. I shouldn't know how to put this into GPU's but exporting to COLADA sure is not the way.

But in the meantime I do hope that the technology will evolve, and the CUDA GPU's on the nVidia cards will get utilized by those render-intensive 3D engines.

In the meantime, Octane does have some advantages for realtime high quality rendering in various situations, like automotive commercials, architectural flyby's and hi-end gaming. And it does surpass OpenGL when 3d painting / texturing and 3D sculpting using a tablet (ZBrush style).

This makes it a good proof-of-concept. I like the concept, and enjoy the proof.

 

And I would poin out, again, a major disadvantage:

 

http://forums.luxology.com/discussion/topic.aspx?id=44663&page=6

 

pages 7 to 10