Forum: Poser - OFFICIAL


Subject: Improving Poser's Poly Management

Ridley5 opened this issue on Oct 29, 2010 ยท 18 posts


Schecterman posted Sat, 30 October 2010 at 6:15 AM

More edge loops, is that it?

Those edges are just long quads. I think there were 48 sides to the cylinder I used. They're straight all the way up to the first bend.

I'm honetsly not seeing why I should have to do that in an object like this though. Clearly Poser is doing something wrong.

At any rate it was just part of an object I made for a somewhat distant thing, so leaving smoothing off is fine, but still, I'd love to know why Poser does this.

I could see if it it made it "mushy" or soft around where it joins the base, that would make sense, but to render it so distorted as it does just shows there is something really unusual about how Poser deals with objects as opposed to other render engines.

...