dolherin opened this issue on Oct 26, 2010 · 57 posts
bagginsbill posted Mon, 01 November 2010 at 7:31 AM
On the subject of dynamic cloth speed - PPro 2010 introduced multi-thread bending, i.e. it uses multiple cores to solve the joint movement equations. But they didn't do multi-thread cloth sim.
I have a new machine with 8-cores and only 1 is used during cloth sim. I could get an 8x speedup without new hardware if cloth simulation was multi-threaded.
Massively multi-core (more than 1000 cores) is only 10 years away. All software will have to be written differently to take advantage of it. How you write software for less than 10 cores is very different than how you write for 50,000 or more cores. Software development is about to get very interesting - totally new techniques are necessary.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)