Ridley5 opened this issue on Oct 29, 2010 · 18 posts
Schecterman posted Mon, 01 November 2010 at 8:25 PM
Quote - Are the vertices of the pipe end welded to the base? I'd say detach those vertices and try those as two separate objects instead if they are. I believe the 'twisting' is occuring from the base if they are welded together.
Although edge loops to keep the 'frame' intact with smoothing on is of course a good idea. Poser likes to balloon/break edge lengths where there are none intersecting those long lengths with smoothing on.
Yeah, they were welded. I haven't worried about adding new edge loops or anything though and I doubt I will. As I wrote above this was just a part of a simple and distant thing, and without smoothing on it looks fine.
But I'll definitely think about that for future objects I make for Poser. This was just an unusual thing I put together quickly - unusual in that I wouldn't normally have long polygons like that, but it made sense at the time considering the shape of the thing.
I still say though that there's something wrong with Poser's smoothing. Modo and Softimage don't do that to that object and I doubt that 3ds max, Lightwave or Maya would either. They'll make it look a little "mushy" around the base until a good smoothing angle is reached, but nothing like that wild distortion in the images.
But Poser isn't wrong of course, just different. ;-)
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