Ridley5 opened this issue on Oct 29, 2010 · 18 posts
Inception8 posted Tue, 02 November 2010 at 1:02 AM
Quote - > Quote - Are the vertices of the pipe end welded to the base? I'd say detach those vertices and try those as two separate objects instead if they are. I believe the 'twisting' is occuring from the base if they are welded together.
Although edge loops to keep the 'frame' intact with smoothing on is of course a good idea. Poser likes to balloon/break edge lengths where there are none intersecting those long lengths with smoothing on.
Yeah, they were welded. I haven't worried about adding new edge loops or anything though and I doubt I will. As I wrote above this was just a part of a simple and distant thing, and without smoothing on it looks fine.
But I'll definitely think about that for future objects I make for Poser. This was just an unusual thing I put together quickly - unusual in that I wouldn't normally have long polygons like that, but it made sense at the time considering the shape of the thing.
I still say though that there's something wrong with Poser's smoothing. Modo and Softimage don't do that to that object and I doubt that 3ds max, Lightwave or Maya would either. They'll make it look a little "mushy" around the base until a good smoothing angle is reached, but nothing like that wild distortion in the images.
But Poser isn't wrong of course, just different. ;-)
Ya know I haven't been able to duplicate that problem making nearly the same thing. It has something to do with the vertices where the pipe meets the base.
Did you make the pipe separate from the floor base and then weld it? I can tell you that perhaps if you detach and mirror the pipe (or rotate the base) in the other direction and then weld it to the base that probably won't happen when you leave smooth on. I use to have a problem with exporting mirrored objects into Poser. I believe essentially what's happening is Poser is twisting that thing around in it's attempt to smooth it and it's based on the alignment of the vertices. I'm not even sure that adding an edge loop would correct (realigning the vertices) that for smoothing. That's my guess.
Since the twisting is occuring closest at the bottom from the base of the pipe.