*thats what I was meaning shante I dont know how to do the morph thing from zbrush to poser so I pose it the way I want in poser then bring it into zbrush then use it in max where I rig it and can add the textures etc. *
In fact this it not very complicated. Follow these easy steps:
- Load Antonia's obj file directly into Zbrush (from Poser's geometry folder), do not export it, Poser tends to do weird things when exporting.
- Sculpt the mesh as desired and export the result under a new name
- Import the sculpted object into Poser (new blank scene), do not check anything in the import options dialogue
- Bring up your Grouping tool and click "Spawn Props" whith your sculpted Antonia-Object selected
- Close the grouping tool
- Now you have one prop for each bodypart and the complete object that you may want to delete for a better oversight.
- Export all desired bodyparts (the one you've sculpted) one by one. In the export dialogue check "Weld body part seams" and "As morph target"
- You may want to delete each part you've already exported for a better oversight
- When you are finished create a new scene and load the basic Antonia character
- choose each bodypart you want to have your morphs in and load in the matching morph by clicking on "Load morph target"
- set all your morphs to 1
- You are done or you can
- Click create "Create full body morph" in the menue, set all single morphs back to 0 and the new full body morph to 1
- If desired save your new character to the library with "Use binary morph targets" enabled. This will save your morphs in a pmd-file
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls