NT110 opened this issue on Sep 14, 2010 · 45 posts
GeneralNutt posted Wed, 03 November 2010 at 1:14 AM
Quote - I just updated my PC (actually, I built a brand new one) and the scene still won't render in Poser. Now, this tells me that for whatever reason, the render engine just cannot handle the scene. Probably due to too many vertices or whatever.
Oh well.
My new PC specs are:
COMPUTER:
-Motherboard: MSI Big Bang XPower
-Video Card: NVidia GTX-460, 1GB and latest driver (AND HEY! My games work!!)
-Processor: i7-950 3.06GHz
-RAM: 6GB DDR3 (Ill upgrade to more once my wallet recovers)
-OS: Windows 7 32bit Home Premium; up to date with all Windows updates.The only thing I changed in Poser was the thread count and the bucket size. I now use 8 threads and a bucket size of 32.
The scene still wont render, and it's ok now because I have moved on anyways (gave up; got tired of stressing myself out over it).
But man! When I render other stuff now, I can render in HQ and it takes only minutes!!!!! :D
Yippee!
Your still using only about 2-3 gigs, with your 32 bit OS. In the mean time, before you render that scene make your preview wire mesh, save scene. Close poser, open poser, load scene leave mesh preview and render. You'll use less ram that way. Might want to kill anything else you can running in the background.