Basis3D opened this issue on Nov 03, 2010 · 20 posts
hborre posted Thu, 04 November 2010 at 1:18 PM
That is absolutely true, I do generate multiple copies with different morph set to keep down the file size per model. It is not necessary to load all morphs if you are only going to use a fraction of what is available. For example, I have a morph++ loaded V4 model existing in my library, but I also have a separate S4 morph loaded V4 model. Again, I keep the file size overhead manageable. This will also keep the scene file size smaller if the models aren't too weighty. Ideally, if I need to add other morph files, I could individually pick and chose the ones I want, and spend less time loading those.
Word of caution though, I have seen issues with trying to load all the morph packages into one model. At best, I've been able to load 3 separate morph packs, but anything else beyond that. I imagine that all the morph channels become occupied and will not allow any addition set to be loaded in.