Basis3D opened this issue on Nov 03, 2010 ยท 20 posts
Basis3D posted Thu, 04 November 2010 at 2:58 PM
Ah! There must be an upwards limit to the number of morph channels. Wonder what it is? I guess Smith Micro isn't saying. :-)
So, in your example, hborre, the "S4 morph loaded V4 model" would have started with the most basic V4 model, right? You'd use a factory version of V4 before adding Steph. Is that right? And then, as you say, you could always add other individual morphs later.
That's really good to know. I already blew it then in the case of one M4 character. I started with an basic M4, added all of the morphs, and then added the add-on character, Muchacho by Mec4D. I guess that doesn't make much sense, eh?
But then I'm confused again because some of the add-on characters say that they require morphs++ so then wouldn't I have to have morphs++ loaded into a basic DAZ figure before adding the add-on character? This is actually what led to my original question in this thread so I'm obviously still not understanding it all.
Thanks again, hoborre.Dkal
Poser 2010 • Poser 8 • MacPro Desktop • Quad-Core Intel Xeon • 10 GB • Snow Leopard • Windows XP