KageRyu opened this issue on Oct 31, 2010 · 22 posts
KageRyu posted Thu, 04 November 2010 at 9:44 PM
no, not really, for so many reasons. For example - It only works on the surface the node is on. It gathers from all surfaces around it, not just, say, an effects surface. It only generally gathers from Ambient channels of surfaces within influence. It's not very eficient or well implemented. While it is fine for single or limited numbers of surfaces, applying it throughout a very complex scene for a moving effect is not only tedious, but sends render times through the roof, even for quad core systems (one scene I did this on had render times of about 12 hours per frame at 640x480 res). If I can figure out this color bleed, it is the first step to creating a much better surface effector type system for Poser - much faster and more efficient).
Granted, it can achieve a few effects similar to what an effector in Lightwave can achieve, but in a much more limited way.
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