BionicRooster opened this issue on Nov 03, 2010 · 300 posts
ShaaraMuse3D posted Sat, 06 November 2010 at 3:16 PM
You can do this two ways.
Make your own texture with all the details you need. That works well if the clothing is UV mapped.
Use the group editor and create a group, say the top of the stocking, and make another material zone of it. Good if you use a lot of procedural materials. :)