puffle_huff opened this issue on Nov 06, 2010 · 6 posts
Katanas posted Sat, 06 November 2010 at 7:52 PM
The first example was achieved using a texture map.
The next image without texture map, some adjustments were made to the colors to give it a darker metalic appearance.
I have not tried using shader mixer as yet, but I am sure the results can be improved.
Here are some settings I used for the second image:
Diffuse:
color = 255,255,255
strength = 5.0%
Specular:
glossiness = 80.0%
color = 255,255,255
strength = 95.0%
Ambient:
color = 4,4,4
strength = 10.0%
Reflection:
color = 232,232,232
strength = 80.0%
General:
lighting model = Glossy (Metalic)
*note: it also varies with the lighting you are using too. So experimenting may be required.