odf opened this issue on Oct 27, 2008 · 13933 posts
Schecterman posted Sun, 07 November 2010 at 2:01 PM
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Perhaps, but if this is ment to avoid poke-through for preexisting conformers, I can't see much advantage in such a method over just using a conformer, and hiding the parts you don't want to poke through. And if you build it from scratch, with the idea of geometry injection, you would not need any script.
One big problem. Think of a mini skirt. You need to keep the thighs, or at least part of the thighs, or the character will have a gap between the knees and the bottom of the skirt. Similar problems with wrists and ankles in shirts and trowsers, or a chest with a clevage in the clothing.
Thanks for the reply. :-)
Well yeah, of course it wouldn't be practical to do it except in the case where the clothing fully covers an area of body parts, like long pants or a long-sleeved shirt or similar things. I just figured that it went without saying that you wouldn't want to do it if it meant your figure lost half its abdomen in the render. ;-)
The advantage I can think of though would be fewer polygons in the scene. I don't know if Poser wastes any calculations or RAM on hidden geometry though or not, so it might not make a huge difference anyway.
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