Analog-X64 opened this issue on Oct 24, 2010 · 27 posts
Miss Nancy posted Sun, 07 November 2010 at 11:03 PM
one method is to use number of frames (n) in imported movie loop as number of frames in rotation of cube. at time 0 in carrara, the cube is 0 z-rot, at frame n it's 90, 180, ... 360 (as desired). then the rendered movie loops, rather than trying to rotate the object svl. times in carrara. in poser it's slightly different - render to frame n + 1 to get it to loop.