BionicRooster opened this issue on Nov 03, 2010 · 300 posts
ShaaraMuse3D posted Mon, 08 November 2010 at 3:32 AM
Not necessarily. Just takes a different approach. :)
I use two different methods for my clothes. For hires clothes I make some physical seams in the mesh, but only the seams that turn 'inwards', like the side of a shirt. For edges and thicker seams, I use displacement maps, which works really well for thicker fabric too.
For constrained groups where the model stays put, like seams for underwear, I make real 3d seams too, works fine.