vilters opened this issue on Nov 03, 2010 · 23 posts
vilters posted Tue, 09 November 2010 at 8:20 AM
Yes sir you did.
But, for starters - - -I do not have a V3 map.
I am working on version 2-3-4, and will send them when ready.
I just morph the origional mesh, so you can use UVmaper to import your UV.
Version 3 will have a build-in skirt, version 4 will have build-in Pants.
All morphs of the origional Obj.
Importable via the PoserPro full body import.
Told before, you can morph any figure from any obj.
This is-was just a test what could be done with: "The one and only origional".
Secondly, the PoserPro figures are on a temporary hold (but not forgotten)
Only play with Poser about an hour every 2 days, so. . . Lots of work in the garden to get it winter-ready.
Current projects;
Poser1 female.
Poser 4 Lo Res figures
PoserPro figures
Tried Alyson Lo res, but she is too High Res :-(
Plus she needs weeks of spare time to correct her standard errors.
and the face is nothing to write home about. :-)
For animations, an dbackground figures, we need a lot more Lo Res figures..
Around 10 K would be ideal.
I do agree with you that a mesh is just the wireframe to hang a good texture on.
it is the texture that meaks or breaks a figure.
(But the mesh-obj, has to be realistic shaped and well rigged to start with.)
The longer I test figures, the more I get impressed with Posette.
At the time, (and still) she is a fantastic figure.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!