Photopium opened this issue on Nov 08, 2010 ยท 12 posts
lkendall posted Thu, 11 November 2010 at 10:00 AM
Maybe the final versions of Brad, and Antonia will take the vertabrae into account in their mesh and morphs?
Creature morphs for M4 and V4 do not provide back bone morphs, which is curious. One would think this would be useful in making creatures.
Maybe Phantom3D can figure out a way to use his geometry swaping technique to add polys to the back with a pose file for spine morphs?
LMK
Probably edited for spelling, grammer, punctuation, or typos.