Khai-J-Bach opened this issue on Aug 27, 2010 ยท 1684 posts
bagginsbill posted Thu, 11 November 2010 at 8:06 PM
Quote - When it comes to the blender node, couldent we just "bake" the textures by using the numpy package's image prossesing and send the resulting image to luxrende. That is.. take
image=imageA/factor+imageB/(1-factor)
where factor is the blending nodes "blending" factor (0-1 or 3rd image)
Lux Render already supports blending images. That's the Lux "mix" material. When the inputs are in the range 0 to 1 Poser Blender and Lux "Mix" are identical. The the material conversion I supplied already does this conversion.
They differ not in blending images, but how they blend other nodes - nodes that can produce hyper colors (less than 0 or more than 1). Images can't do that.
This is a problem for complex procedural materials - the kind I make every day.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)