DarksealStudios opened this issue on Nov 14, 2010 · 27 posts
RobynsVeil posted Sun, 14 November 2010 at 6:10 PM
Some of that surface looks like the normals aren't facing the right (same) way? Just seeing it from a Blender-user's viewpoint.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]