Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
There are many solutions to pokethroughs, sophisticated and elegant one.
Here's the easy wasteful one-- that I use all the time.
Do two renders.
In render one, everything is visible.
In render two, you turn off visibility for the parts which are poking through
Composite the two renders in Photoshop
(In some cases, you won't even have to do this . . . sometimes, the part that is poking through is completely covered in the render, in which case you don't have to do the "part visible' render)
Also remember that you can spot render-- in a lot of cases with torso stuff, you can turn off the neck down of the figure for the main render, and then just do a few small regional selection renders, and composite them in Photoshop (or whatever you prefer).
Again, this isn't the "right way" -- but its fast, simple, and it always works. Much less frustrating than trying to get magnets right.
(to quickly adjust visibility for various parts, use the hierarchy editor shift-ctrl-E, the little "Eye" icon toggles the visibility of a given part)
It should have saved a CR2 file, which will be found under Figures somewhere; Importing the .obj won't work, as there is no rigging nor morphs-those are in the CR2 file. I've never used WW inside Poser, so I'm not sure where in your Runtime it was put.
Phil (the author of WW2) has some excellent tutorial videos on his website-have a look here...
http://www.philc.net/WW2_help.php
Good Luck!
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Even though the clothes are in the props folder, they are actually conforming figures, so WW generates a cr2 file for the pants, which should be found under Figures in a folder called ww P6 James...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."As the OP mentions, the James morph was generated using dial spinning. The simplest solution is to find similar morphs in the conforming pants. If they exist, select James, copy the morph settings either through the taskbar or Ctrl-C (on PC), and paste the settings into the clothing. If the morphs do not exist in the pants, then DarkEdge's suggestion to use MorphClothes to transfer those morphs will definitely work.
Croc, the guy's FAT. Chunky, obese, hefty. He's much bigger than the pants. If I turn the pokethrough parts invisible, then he's basically invisible below the waist. If I composite the two, then he's a fat man above the waist who somehow wears skinny pants.
WandW -- you were right, there was a newly created .CR2 file of the pants. It even comes with the endomorph and mesomorph morphs. Unfortunately, I can't make the pants fit right on Fat James.
Quote - Croc, the guy's FAT. Chunky, obese, hefty. He's much bigger than the pants. If I turn the pokethrough parts invisible, then he's basically invisible below the waist. If I composite the two, then he's a fat man above the waist who somehow wears skinny pants.
Don't turn the pants invisible, turn the body invisible. Now you don't have anything poking through, and as he's wearing long pants, you're not missing seeing any flesh, because its under the pants.
The pants themselves can be scaled to taste-- remember that there are two different ways to do it-- there are dials for the pants as a whole, and also dials for the individual parts of the pants. This gives you a lot of flexibility to size them to whatever proportion you'd like
Quote - Another alternative is to use MorCloth by Dimension3D, I use it all the time and it works like a charm. It will create super conforming cr2's for you as well.
It's the Shizz.
2nd vote for Morphing Clothes by D3D: takes all the pain out of getting conforming to fit your dial-spun figures. I tend towards realistic when I morph females, so smaller boobs, larger hips. Save my figure as a Cr2, and run my clothing that's to fit this figure against the dial-spun Cr2. Now, the clothing has all her morphs, and it conforms to my figure automagically.
I like tools that just work and that take the pain out of things. Morphing Clothes is such a tool. Obj2Cr2 is another. They should be part of Poser, as should Poser File Editor. They are essentials.
ETA: oh, and the price of these tools are reasonable, unlike some add-ons that cost as much or more than the programme itself.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
"WandW -- you were right, there was a newly created .CR2 file of the pants. It even comes with the endomorph and mesomorph morphs. Unfortunately, I can't make the pants fit right on Fat James."
Could you please give more details.
Providing that you have followed the instructions correctly Wardrobe Wizard will have built in a new full body morph to match the figure. You will need to set that dial after conforming to the figure. You may also have to make minor adjustments to the smooth and inflate dials also.
Click the Wardrobe Wizard "Convert" button to bring up the main GUI.
Select each option as required, ensure that the option to include the figure's full body morphs is checked. Perform the conversion.
Load James into the scene. Set the full body morphs.
Load the converted jeans into the scene, they will be found in the figure library in a folder named "WW P6 James".
Conform the jeans to the figure. Select the jeans body and set the full body morphs that Wardrobe Wizard has built into it to the same values as those of James. A quick way to do this is to select Jame's body, go to the Poser edit menu and select "copy". Now select the jeans body and use Edit > Paste.
The jeans now fit the figure. I fine tuned slightly by applying a little of the Wardrobe Wizard Adjustment Morphs : "inflate".
Result as per screen shot.
By all means look at other applications but you may want to find out how what you did varies from what I did first. But its up to you.
PhilC,
I'm not going to say "I followed the instructions," because sometimes the instructions confused me. And besides, I'm a newbie -- is my word any good when you're troubleshooting? (The "instructions" to which I refer, start on page 404 of the "Poser 8 Reference Manual.")
One thing that definitely alarmed me: At the end of "Analyze Full Body Morphs" for Fat James, the figure got reset -- default pose, zero FBM, standing on the origin. Ctrl-Z sometimes doesn't work in Poser 8, so rather than try to recover all that, I just exited Poser and opened the PZ3 file again.
As for loading the MM pants onto Fat James and them not fitting, here's what I did: I deleted the Poser 6 pants from the scene, I imported the MM baggy jeans into the scene as a figure, I set Fat James as the pants' figure parent, I set "Conform to" to Fat James, and then everything looked the same as before. But now I had pants with two dials, EndomorphFBM and Mesomorph FBM, that I didn't have for the original Poser 6 baggy jeans. Anyway, I set those dials to 1.432 and -0.048, respectively (the same settings as for Fat James). I was expecting the pokethroughs to disappear. But in fact, they got worse.
Yes your word is very good :)
The figure does get reset, in some instances you'll get a pop up message making sure that the user knows it has been reset. Just delete the figure and reload from the library, or as you did reload the PZ3. FBM analysis only needs to be done once, the data is stored for future use, so this should be a one time deal. The analysis needs to be done from an absolutely full zero figure which is why we did it this way. Could we/should we have automated the figure reload? Possibly.
Is it possible for you to send me the CR2 and OBJ of your converted jeans? I can load them up here and see what is going on.
Try uploading via this page:-
http://www.philc.net/upload.php
If that does not work then my email is pcooke@philc.net
Keep in mind that WW puts the dials in alphabetical order, so the top dial on James is endomorph, whilst the top dial is ectomprph on the pants-that threw me at first..
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."WandW, you found the key to the puzzle. When Wardrobe Wizard threw up the box "Which morphs do you wish to keep?", it listed the morphs in alphabetical order (Ecto, Endo, Meso). But Poser 8 has them in a different order (Endo, Ecto, Meso). I didn't notice, I just checked the first and third boxes. So my previously created .MOR files were wrong.
I deleted those wrong .MOR files, as well as all the WW pants files created yesterday.
Then I re-ran "Analyze Full Body Morph," re-ran "Convert," closed Poser (because the newly created pants .CR2 file wasn't showing up), opened the PZ3 file, loaded the WW baggy pants into the scene, conformed them to Fat James, and morphed them.
The WW pants fit!
Well, except for a few minor pokethroughs, which I fixed with gentle use of the Morphing Brush (meaning, Magnitude set to 0.03).
=====
All I can say is, either Wardrobe Wizard or Poser should change the way they list their FBMs. What a stupid thing to get FUBARed on!
=====
THANKS to everyone for their help.
Keep in mind, if you are only dealing with a minor poke through, there is no need to use the morphing brush at all. Just making the body part invisible will suffice. In all sincerity, any body part that isn't clearly visible and is hidden under clothing should be made invisible. Firefly will not consider it as part of the rendering and will ignore them completely.
OK OK - forget everything said before this and read my version just for the heck of it.
I get this same trouble when using custom dialled settings in Apollo Max as well. I have used my fitting method since Poser 6 --> Poser 8.
Load Human Figure, spin dials to create custom looking body. Stay at Frame 1.
In frame 1, load clothing, PARENT TO FIGURE - don't conform.
Tell Poser you want to work with the human figure (because it will by default select the lastest added item). Therefore, select Human Figure's BODY.
Select Copy from menu. This will copy the parameter settings for the dials in Body.
Select Body on clothing - could be a blasted prop actually, but should have a Body part listing. PASTE the copied parameter settings into the clothing.
If this does not work, then do as @hborre says :- manually copy the values for identical morphs appearing in human figure's body, to those in the clothing item. There is a chance that identical names don't actually match. Take the risk.
Go to frame whatever, and pose the human figure. The parented clothes will not pose accordingly. Do not fret. Simply apply same pose to the clothing item. Voila. Pants fit over human figure.
Dawww, sory if this doesn't work for everyone, but it definitely can work for me.
Eternal Hobbyist
Wardrobe Wizard can handle it but to be honest for most hair you might as well simply reposition the model and do the small amount of scaling required manually.
If the original hair conformed to the original figure then just go with the other (often overlooked), Poser option and parent it to the head.
To use WW you would need the add-on for V4, which can be gotten from PhilC's store.
I usually convert manually hair by loadng it, positioning and fitting it with the translation and scaling dials, and then parent it to the figure's head.
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Attached are a some examples. Remember, you can scale each part of a prop independently, not just the prop as a whole. I've captured the parameter dials, so you can see some values that work
WandW, I'm trying to put some "foreign" hair on Fat James's head, and I'm just spinning my wheels. I'm sure that if I try for half an hour or an hour (or two hours), I can stumble on the right combo of Xscale, Yscale, Zscale, Xrotate, Yrotate, Zrotate, Xtrans, Ytrans, and Ztrans, but surely there must be a more efficient method. What do I do first, what do I do second, et cetera?
What is it you that neither you nor PhilC have told me about getting hair to fit because "it should be obvious"? Is there a tutorial somewhere? Or can someone tell me how to use Wardrobe Wizard to resize the foreign hair?
I mean, look at the problem I had getting those baggy jeans to fit Fat James. It took me no more than fifteen minutes (which includes the fixing of minor pokethroughs) when I did it the smart way. But doing it the newbie way, I worked on those pants for twenty hours and still couldn't get them to fit. I want to avoid such time-wasting foolishness in the future.
Using the face camera, use the y-translate dial to get it at the right height. Then turn the face camera 90 degrees to one side and use the z-translate dial to get it positioned front-to-back, paying attention to the fit around the ears. Then, whilst you are there, use the z-scale and y-scale dials to get it to fit on the front-back and thetop. Don't worry if it doesn't fit exactly, as it wil be covered with hair-the front is usually the most critical. Then go back to the front view and use the x-scale to fit the sides. Finally parent it to the head. If you expect to use it again, save it back to the Library under a new name.
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Browse to the Library folder you want to save it to, select the hair in the scene, click on the '+' sign at the bottom of the Library window, and give it a name...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."What you see here is the endomorph and mesomorph morphs done on the shirt, and nothing else done to it.
Some people here would advise me to set to invisible, the body parts of Fat James that are under the shirt. And when I do the final render, I will do that. But since I'm just learning, I want to know how to fix this problem without taking shortcuts.
Shown: screen-capture 1 of 4
Please do not adjust the joint centers, you will be in a world of hurt. Sometimes you will need to adjust the joint fall off zones, the video on the help page will show you how.
I've just done exactly the same conversion.
Could you please let me know exactly what your P6 James body morphs settings are.
Do you have exactly the same morphs set to the same values in the body of the shirt?
Do you have any individual body parts of James set with any extra morph settings?
The body of the shirt will have an inflate morph that is there to help eliminate small amounts of poke through.
I did find some poke through under the arms when I posed the arm. I could probably eliminate that by adjusting the joint fall off zones but since the underlying collar was totally covered I found it simpler to just set it invisible.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I have Poser 8, but I'm using a P6 figure (James) and clothing for it.
I took James and gave him an FBM to make him fat and flabby (endomorph 1.432, mesomorph -0.048). Then I tried to put the P6 James baggy jeans on him. Obviously, when I clicked on "conform to figure," the jeans pretty much disappeared inside his body.
So I've tried to make the jeans fit him. After lots of practice with the Morphing Tool, I've gotten the pants to fit him everywhere except over his enormous potbelly.
So I tried using a magnet on the top front of the baggy jeans. The magnet pulled out the "hip" part of the front of the blue jeans, but not so much the "abdomen" part of the blue jeans. (Even though both "Abdomen" and "Hips" body parts of the jeans were listed as parts to be deformed. by the magnet.)
Finally, I tried the Wardrobe Wizard. I had it analyze Fat James's FBM. I don't know that it did or not, but after it finished, it reset the figure! So I had to close out Poser and call up the PZ3 file again.
Once I did that, I followed the instructions (or at least, I thought I did) to create a FBM'd version of the P6 James Baggy Jeans, still intended to conform to P6 James. Wardrobe Wizard took nine minutes to run. When it was done, I had a new file called Jeans Baggy_95236587.obj. I imported it into the scene and found out that--
The object is white, it's twice the size of the original pants, it's not jointed, and the pants are still skinny.
Can someone please tell me how to get the skinny jeans to fit on Fat James's potbelly, or tell me how to make Wardrobe Wizard work for me? Remember, I'm a newbie, so please just cookbook it for me and don't assume I know anything.