templargfx opened this issue on Nov 04, 2010 · 75 posts
Schecterman posted Wed, 17 November 2010 at 7:15 AM
Quote - One method is explained by BagginsBill in the attached link.
I guess I'll have to check that out, so thanks.
I'm not sure that's the same thing I'm talking about though. I was wondering if it was possible to do it more simply, with some sort of shader network, instead of lens tricks.
Even so, that's prettyy damn clever, although I don't have the time at the moment to study it.
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