templargfx opened this issue on Nov 04, 2010 ยท 75 posts
Schecterman posted Wed, 17 November 2010 at 8:23 AM
Very interesting BB and thanks for the explanation. I'm going to have to look up some of your other shader threads - I know there are many.
The hither effect in render would be great. Why in the world did they make that only for preview anyway? It seems almost half pointless - is good for seeing through your walls to pose people or whatever inside, but obviously of no use for rendering.
So barring all these other things, it seems the remaining option would be to increase the physical size of all the objects, in order to be able to have the room to move the camera around in a "small" room. Of course that could play hell with shaders designed to operate on a set scale.
Well, whatever, I'm looking forward to this room project starting so I can have an excuse to play around with Poser's materials and GI in an arch viz capacity. So far I've only really used Poser to arrange people for export, but my recent tests at GI and shaders in Poser have shown me it could be worth it for me to learn it. It could stand to be faster - and I hope they're working on creating more optimizations and options, but the results can be made far better than I earlier gave it credit for.
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