estherau opened this issue on Sep 25, 2010 ยท 298 posts
Dale B posted Wed, 17 November 2010 at 6:27 PM
What the hell, I'm in a wishing mood..... (1) Light cones similar to Vue's so you can get a better approximation of interactions without having to preview. (2) Light creating geometry. Not shader trickery, but actual light sourcing, even if it is limited to primitives. This would increase the reality level of the renders significantly, with less overhead in the material department...as well as more flexibility. (3) Gizmo's would be good, so long as there was a selection of basic styles. (4) Either an integrated physics package, or code stubs for use with available physics packages. We need better wind effects, and gravity would be nice to have. (5) Re-release the past Poser figures with the new rigging options; that way people could see the benefits. (6) Start working in the beginnings of soft body dynamics. The growth area in Poser is animation; but without some fundamental changes, that growth won't happen. And if possible, keep to the design concepts behind the dynamic cloth. DS users still have to use the very few things that optitex has released, whereas we can use obj's and get some results. (7) Maybe examine the possibility of obtaining the rights to something like the Metaflow plugin. One of the perennial wants in most packages is rain and water effects. An updated plugin that could take advantage of 64 bit and multithreading -might- just make a feasible feature. It wouldn't be Realflow, but a useable meta-fluid feature could definitely be a plus. (8) Sticky IK. Being able to 'tack' the forearm in place in the midst of a leap, using the IK to swing the body around the new chain end, then unsticking it when you choose and restoring the original chain would be a godsend to animators. (9) More comprehensive graph(s) for animators. The single graph panel is showing its age. A triple graph would be more helpful (or even better, a graph script that lets you define what you want displayed). An extra goodie would be tangent gizmos on the graph itself...or possibly when you select a body part in the graph, the tangent handles appear in the character window, giving you another point of control besides the dials.