Forum: Poser - OFFICIAL


Subject: conforming morphs

ice-boy opened this issue on Nov 16, 2010 ยท 33 posts


lesbentley posted Thu, 18 November 2010 at 9:38 AM

Quote - Hmm, I dunno what to tell you, I have put out a few dozen conformers (free and commercial) written that way for superconforming and JCM, with Figure 1/SomeActor:1, and as long as the conform target is selected before the conformer is loaded, it has always worked.

pjz99, perhaps I was wrong. I just did some experiments in P6. Using a figure number of ":2" for figure, but using ":1" in the slaving code, it did indeed seem to work fine for super-conforming in P6. I figured out how to do super-conforming in my P4 days, and as it always worked the way I did it, I just stuck with that method. If I remember correctly, Nerd of Nerd3D was the first person to discover super-conforming. If you look in the BODY actor of his free "Ribbon Dress V4.cr2" you will see that the super-conforming channels do not use a figure number, eg:

                   valueOpDeltaAdd
                        ConformingTarget
                        BODY
                        FBMAmazon
                        deltaAddDelta 1.000000

In that case, it is a valueParm channel in the conformer that is being slaved to a channel in the character, but the principle is the same.

I don't know how your method works in earlier versions of Poser, I suspect it might fall down in P4 under some circumstances, but it seems to work OK in P6 and above, so I see no reason for you to change, and it looks like I was mistaken to say that you cold not use a figure number in the slaving code. Personally I shall continue to drop the figure number, as it is what I am used to, and that also works.