papillon68 opened this issue on Nov 19, 2010 · 24 posts
papillon68 posted Fri, 19 November 2010 at 12:19 PM
Well, I managed to solve it like this:
actor = (scene.Actor("hutRoofLP_19"))
mat = actor.Materials()[0]
# find the material's shader tree and its root
tree = mat.ShaderTree()
root = tree.Node(0)
diffCol = root.Input(18) # <<< this is the Alternate_Diffuse
diffCol.SetColor(1,0,0)
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