zonkerman opened this issue on Nov 19, 2010 · 12 posts
pjz99 posted Sat, 20 November 2010 at 2:44 PM
No, that's pretty good advice. "Making clothing for Poser" is actually MANY separate skill sets that don't have anything to do with each other, better to take a modular approach and learn it in parts rather than trying to start from scratch and master everything all at the same time. Things you have to learn:
Modeling (and before that, spend some time on design really) ... just getting past the point of making a cube or cylinder is a massive amount of brainwork, don't let anybody fool you. Learning the specific steps to do anything at all in your modeler is again a ton of mental effort that has to be done before you can even start.
UVmapping ... another immensely complicated task that will take you a lot of time to learn, but is pretty necessary for any 3D work. You don't have to get into UVmapping on your first day, but for any kind of advanced work you'll eventually have to learn it.
Import/Export between whatever modeler you use and Poser; complicated, frustrating, and a complete roadblock until you learn the issues and how to solve them. In fact it's not a bad idea to select your modeler based on what can get models in and out of Poser in a state suitable for rigging.
Rigging in Poser ... although for conforming clothing this is greatly simplified, since mostly you will be adapting an existing rig onto your model, the tools are very complicated and require a lot of learning and practice in order to get anywhere at all with them. For what you're talking about, biblical era clothing, much of it probably would look better if treated as dynamic rather than trying to rig it anyway, so you probably also want to learn ...
Dynamics, which requires some fairly different modeling techniques and considerations from how you'd model for conforming clothing. For example, the model has to be connected together so that it will not fall apart, and has to be cut in a way that will drape over the character under gravity the way you want it to.
All the idiosyncracies of Poser itself, and polishing content into a deliverable state. You can cut a lot of corners if the stuff you're making is only for your personal use, but still, you probably want it to be halfway pleasant to use and functional.
If you're starting from scratch it's reasonable to get a comprehensive tutorial like DarkEdge's, so you can find out WHAT YOU NEED TO FIND OUT. Prepare yourself for the irritation and heartbreak of wasting money on tools that end up being completely unsuitable for what you want, and don't expect to be productive for at least a year or two.
If you had the idea of trying to do this for money, seriously go flip burgers or something.