Cyberwoman opened this issue on Nov 21, 2010 ยท 17 posts
Cyberwoman posted Sun, 21 November 2010 at 6:27 PM
I do not have as many polys as the figure does, because the figure is V4 and she's pretty poly-heavy IMHO, but I do have quite a few polygons in the elbows. I that the geometry should be capable of making the curve without clipping off the corner where her elbow is.
I tried adding bulges. It helped a little, but not much and there was still lots of pokethrough.
~*I've made it my mission to build Cyberworld, one polygon at a time*~
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