templargfx opened this issue on Nov 04, 2010 · 75 posts
Schecterman posted Mon, 22 November 2010 at 1:30 PM
Quote - You working on that challenge too ? The mesh is a bit of a mess - I rebuilt the entire building in the end, it was easier that way :)
Yep, I'm working on it. :-)
I've spent a ridiculous amount of time fixing it so far. It's just appalling as it is.
I can't believe the amount of unnecessary polygons, for one thing. I completely rebuilt the entire building too. Completely - I just couldn't work with that tragedy of a structure. ;-)
And the light fixtures, and the pots and the pencils and pens and books... I don't know what I'm going to have left of the original by the time I'm done but at least it will look similar. ;-)
It started out as something 850,000 polygons and I have it down to a little over 150,000 now. I'm going to use instances for all the recurring objects like the books, pencils, pens and all.
That model would be about useless for anyone using Poser. After I finish my fixed version I'm going to see if the moderator would be interested in offering it for people who want to work with something sensible instead of the insanity they're offering now. ;-)
...